Tuesday, February 23, 2016

Emerging Trends and Technologies in Education: Virtual Reality




VR and Education

If I had a dollar for every technology that promised to revolutionize education, I would be rich (I’ve always wanted to start a post like this)!  But there are many trends that are taking hold that educational leaders and teachers need to be aware of.  As a classroom teacher for 22 years now, it can be very easy to fall into the pitfall of the same pedagogical routine using the same technology, if any, year after year.  The argument has been that if it works don’t fix it…right?  But the reality is that parents and students are demanding more from their classroom experience that we are providing them.  For my private school colleagues, remember they are also paying customers! 

Quality educators are always on the prowl for new and engaging ways to get students interested in their curriculum.  Each year there seems to be a new wave of web based tools, collaborative options and emerging technologies that offer fresh possibilities for student engagement.  But it is easy for teachers, already burdened with extra duties, grading and the rigors of teaching a full class load, to get lost or overwhelmed.  My hope is that this will shed some light on trends that have developed in education recently and new technologies that have arrived with the promise and possibilities of impacting educational practices.  To begin this series, we start with Virtual Reality, or VR!

Virtual Reality (VR) and 360 Videos:

One of the most exciting new developments is Virtual Reality (VR).  The basic premise of VR is that it enables the users to feel as if they were actually in a place all through an app, cell phone and a VR headset.  The idea is that the camera, which takes video at 360 degrees simultaneously, gives users the feeling as you look around that you are actually there!  To be clear, VR is new…very new and has limited capabilities right now.  But companies like Discovery Channel, The New York Times, Google, Samsung, Sony, Microsoft and most recently Apple are spending hundreds of millions of dollars in developing software and content.  This is not just about games, but educationally driven programs.  

Google Cardboard VR Headset

VR comes in a few different varieties.  If you like gaming, then you will be pleased to learn that Microsoft’s Xbox and Sony PlayStation’s 4 all have their own VR headset and games in development (to be released in 2016).  Facebook, not to be outdone, bought the VR pioneer company Oculus Rift for a cool $2 billion!  Although it is considered to be the best VR experience, it comes with a steep price tag of close to $1000.  But those of you who can’t wait for that release and want a cheaper option can use your own cell phone to get a great VR experience without breaking the bank.  The more affordable option, available now, is to use your cell phone in conjunction with a VR headset (which can be purchased online at retailers like Amazon).  Simply place your phone inside the headset, launch a VR app and you are on your way to a VR experience.

It’s all about those apps!  To help you better understand what’s out there, you first need to distinguish what these apps actually provide.  Simply, there are 3 types of apps out there for consumers: videos, simulations, and games.  Videos are actually filmed as a standard movie or show using a 360-degree camera (ex. Discovery Channel VR).  Simulations are just that, computer-generated videos (ex. Random42 VR – Cell structure simulation).  Games are also simulated but with a special purpose for consumers to accomplish (ex. End Space VR is my favorite!).  The price of the apps ranges from mostly free (I have about 15 free apps on my iPhone) to just a few dollars or less.  As this is a relatively new technology, understand that you get what you pay for.  I’ve noticed that many older apps, those from early 2015 that have not been updated, tend to be a major let down in quality.  Be selective and look for more recent apps (late 2015 and 2016 apps that have been released or updated).  This will give you a better chance to score a quality app and a VR experience you will love!

Samsung VR

Headsets, using your cell phone, range from $19 to $99.  When buying a VR headset, be sure to read carefully what size phone it can hold (pay attention iPhone 6+ and Galaxy Note users!).  Headsets come in many different forms.  Some have straps that you can wear without having to hold them up with your hands (a preferred choice) while others require users to manually hold them up to your eyes.  These headsets are made in either cardboard (cheaper version…Google Cardboard) or more elegant and expensive options made in plastic.  Also note what kind of cushion they may offer around your face and nose.  If you are going to be using this headset a lot, more padding is definitely preferred!  With so many choices it is important for consumers to fully understand what they are actually getting for their money. 


Destek VR Headset


No headset required!  If you want to explore VR without a headset you can!  YouTube offers an amazing collection of “360 videos”.  A simple search within your YouTube app for “#360videos” will yield you a great collection of travel experiences and more.  Simply move your phone around as you play the video via your YouTube app and it move with you…like you are actually there! 

Google VR Experience for Education

Google’s Expeditions Pioneer Program offers schools a chance to try out VR in the classroom on a large scale.  The program is free and you have to sign up for the chance to win a visit from the Google team.  If you are one of the lucky ones, you get a complete VR experience brought to your school, courtesy of Google, Google Cardboard and a slew of great VR apps to try.  The sign up process takes just a few minutes and its completely free!  You can sign up here!

“Will this change education…probably not.  But the greatest changes in education really never come from a device, app or other electronic gadget.  Teachers make change happen, teachers change pedagogy and it will be teachers who decide whether or not VR has a place in the educational landscape.”

So what can VR really do for you and your classrooms?  I’ve probably tried close to 100 apps now on my iPhone.  I’ve traveled to Jerusalem and toured the Holy Land, I’ve explored parts of the brain, went diving with sharks, been back stage (and onstage) with presidential candidates on the campaign trail, seen how war has displaced millions of people, seen the inside of a human cell, went to a Paul McCartney  and U2 concert (front row and stage view I might add!), visited ground zero of the Nepal Earth Quake and ongoing efforts to help and was onstage for Saturday Night Live’s (SNL) 40th anniversary show!  All from the comforts of my living room with my iPhone, a few free apps and a $35 VR headset.  Will this change education…probably not.  But the greatest changes in education really never come from a device, app or other electronic gadget.  Teachers make change happen, teachers change pedagogy and it will be teachers who decide whether or not VR has a place in the educational landscape.  But either way, it sure will be fun to watch and see what happens!  Look for my next post of the latest trends and technologies in education!

Here are a few apps to get you started, headsets to consider as well as links to articles that highlight what’s happening in this new industry.

Headset Options: 
Google Cardboard:  Google affordable cardboard option.  Assembly required!
Amazon Store Headset Options:  There are more than 100 choices and companies, all ranging in quality, price and certain phones/features that will fit in the headset (I purchased the Destek and love it!).


App Options:  This is but a small sampling of apps available now!
Random 42 VR:  Explore the human body, its cell structures and all its connections.

InMind VR:  Game based exploration of the brain.

Discovery Channel VR: Highlights from shows like Mythbusters, Survivor Man and more!

NYT VR:  Brings stories to life with content added monthly

VRSE VR: Videos from around the world as well as shows (Saturday Night Live)

Universe VR:  Explore our solar system, comets, planets, and sun.

End Space VR:  The VR equivalent of space invaders but better.  I can’t stop playing it!

Cedar Point VR:  Roller Coaster Ride that will leave you very dizzy.

Star Wars:  This 9 mission mini series is a fun VR experience!



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